So here it is for now, my successful 2D walking animation, alongside weapons and a shield. Thanks to Brash Monkeys, makers of Spriter, for the pointers…Read More
One of the things I always tell my students is to identify the high-risk areas of the project that simply thinking about raises your anxiety levels and prioritise those parts rather than leaving them until last and discovering they require more time than you have left.
It had occurred to me that the most efficient way to implement all humanoid characters in Grail Wars was via a 2D skeleton, with all components being swapped out depending on player choice allowing for lots of permutations of characters, equipment, weapons and allowing all the NPCs to have the level of interactivity I really want to bring to this game. Currently sprite sheets are being used for the animations, but they are already proving unwieldy as a single character needs 80 frames just for a 10 fps walkcycle.
Rigging is ...Read More
September’s build footage shows preliminary character generation, simplistic combat and item handling, as well as a few more conversations, including a celebrity cameo from the amazing movie Dungeon Siege.Read More
This video shows the basic conversation engine, as well as exploring a test map.Read More
Grail War is an Ultima-inspired RPG set in an Arthurian Britain of myths and legends, where magic is rampant and the Pagan faiths blend with the nascent Christian faith. It is a time of high adventures and idealism, not a time of low prejudice.
Play as a newly dubbed knight, led to the lands of Listeneisse by portentous omens, fighting against the vile forces of Clinschor and the blasphemous powers he has wrought. As you accrue experience and glory will you follow Arthur’s principles of knighthood, the path of Christianity, the lore of the Old Faiths or will you abhor virtue and cut a bloody swathe ruthlessly?
Grail Wars is inspired by the works of Sir Thomas Malory, Howard Pyle, Richard Monaco, Greg Stafford and Tima Newman.Read More